MSCP-086

Item #: 086

Object Class: Keter

Hazards: Capable of summoning other forms of life, can attack through wall

Special Containment Procedures: The Evoker, as dubbed by the one who discovered it, is a curious creature to contain. Humans cannot come within 12 metres of the Evoker we've contained, or it will attack. As such, we've been forced to make a 12 block glass wall around the creature, to prevent it from sighting us. The pen which keeps our five Evokers is 15 metres by 15 metres.

Description: The Evoker resembles a villager, but with blue-grey skin, and a black robe, with golden edges. When threatened, the creature summons a ghostly, demonic creature capable of travelling through walls. If this was not enough to neutralize the threat, the Evoker may also summon fangs from the ground which may attack the player. Fortunately, the Evoker cannot fight hand to hand, and can easily be defeated in this fashion. At the facility, we have 5 Evoker's captured from their mansion. They are not to be fed, as they do not consume food. They are not to be spoken too. Under no circumstances are they to be released or portions of the glass barrier to be broken. Failure to comply may result in a major crisis. If they attempt to escape, trigger the Josephius Protocol, and flip the lever on the far end of the containment area. It will flood the pen with chemicals to eliminate the creatures.

Written by WhoWatchesTheToasters

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